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users.art
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1994-10-26
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Users
By Steve Cook
First (and probably the last) in an occasional series of articles
examining the people who keep the industry going.
1. The Experienced Novice
For the sake of the article, we'll call him Norman. Now Norman is
probably in his mid-twenties and has been involved with computers
from back in the days of the 1K Spectrum. Lacking in manual
dexterity, Norman graduated towards the world of adventures. Now
he's not exactly a thickie, it's just that he cannot get his head
around the concept of lateral thinking, something of a major
disability. This means that after about 10 years, Norman has only
ever completed one adventure unaided (almost). After upgrading to
an Acorn Electron, Norm found himself struggling with "The Sphinx".
After six months, the included hints, several letters to the man
who wrote the adventures column in the Electron Magazine, our Norm
gave up. He just could not get over that bridge (if only he'd
rubbed that acorn!)
Unabashed, Norman upgraded to the Amstrad CPC 6128 because he'd
heard all about the brilliant adventures coming from an American
company called Infocom. A week after paying out his money, Norman
read with great anxiety that Infocom were not going to continue
converting their wares onto the CPC. (Another thing - our Norman
isn't the luckiest bloke around). But whilst the going was good,
Norm went out and bought Wishbringer (introductory level). Here
was the pinnacle of Norman's adventuring career. In four weeks the
game was completed, and he'd only peeked a couple of times at the
adventure helpline columns.
Some of the shine was taken off though when his nine year old
niece sat down and worked her way through the game in about 2 1/2
hours. But, not to be put off, our hero continued to fail
miserably on a great selection of adventures.
After a couple of years it was again time to upgrade and the
obvious choice at the time was the Atari ST. Once again, Infocom
games were back on the menu.
Zork: Great game if only he could have got into that house. Still,
the 2% he'd completed had been most enjoyable.
Hitchhikers: Another gem. With all the usual help relied upon,
Norm finds himself struggling with - you can guess this -
the babel fish. He never stood a chance.
Beyond Zork: This is more like it. Very nearly a success this,
over 60% completed. If only he could have got that helmet to
work. The secret of Norm's success here was a very nice lady
called Sue who provided enough help for a brain-dead moron
to finish the game. Still, 60% is not to be sniffed at.
With the glow of pride still flushing his cheeks, Norman had found
a new style of game he could attempt, the RPGs. Norm rushed out
and bought Bard's Tale. A great game and Norman spent months
happily running around getting absolutely nowhere but beating the
hell out of passing bands of nomads and loving every minute of it.
The next step on was a little French number called Drakkhen. Great
game - really fun, but how the hell did you get into that castle
without being turned into strawberry jam?
And then, the ultimate! First person perspective, massive
dungeons, loads of stuff to collect, monsters to scrap with,
spells to cast. What else could it have been? Dungeon Master!
Four months, many bald patches, several hint books, umpteen
"complete solutions" printed in various computer mags later, Level
Three is still a far off, much dreamed of place.
Time for a new computer and, hopefully, a change of luck. Norman
is now the proud owner of an Amiga A500. His software collection
comprises all the "must-buys".
Captive: Yes, he is ... on Level One.
Galdregon's Domain: He can keep it, Norm got nowhere fast.
DM and Chaos: Looks great, but demoralising. So much there, so
little accessible.
Bard's Tale 1-3: See above.
Eye of the Beholder: How do you get past those bloody spiders.
Please note that the spiders reside on Level 4!! - thanks, Sue.
So there you have it. Norman owns the latest in home computers,
the Amiga, but he's holding onto his old CPC just in case, one
day, he does manage to get somewhere in "Heroes of Karn". His
persistence does him credit but gets him nowhere. And to rub salt
into the wound, every time he looks in desperation at the helpline
columns, he has to read about some 13 year old who's complaining
about how he finished DM in only three days and how simple it all
was - bloody infuriating.
So there we leave Norman and I think it's reached the stage in the
article (i.e. everyone's long since lost interest and stopped
reading) where I can confess that this is all autobiographical. I
know you're shocked, aren't you, but, never mind, we all have our
crosses to bear. I'd like to thank Sue Medley, the Pilgrim, The
Boggit and many others who man adventure helplines and adventure
columns, people who we experienced novices - 'crap adventurers'
- would be totally lost without.
And one final thought. If you've noticed any symptoms in yourself,
then feel free to join the society I'm forming - well, just as
soon as I've sussed out how to form a society. I've got the name,
though, FIDDLERS - Floundering In Deepest Dungeons Losing Energy,
Reload Soon!?!
Anyway, to all prospective members ... good luck. If you're
anything like me, you're gonna need it!
- o -